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Artist's Comments~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ (514 Kb - five minutes @ dialup) Pac Mar (or the completed game) is my gift to =InvaderMar for being a friend, an inspiration and kind person. I fell indebted to her for so much that this is the only way I could think of to really show how much it means to me. I was inspired to create the game after seeing a drawing done by Mar [link] and I knew that to make it into a playable game would be one thing I could do that would be a unique gift. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Software © Copyright Kroc Camen of Camen Design 2005. All Rights Reserved Pac Mar © Invader Mar, PacMan © Midway 1980, Namco 2005. Invader Zim © Copyright Nickelodeon, Jhonen Vasquez |
Details
October 8, 2005
312 KB 12.8 KB 100×100 Statistics |
Comments
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For Jark
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-Lysistrata
[meditate & destroy]
I love it!
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.:Anewleaf:.
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... That's what she said.
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gallery--->[link]
♦
Now, being a certified Pac-Fan, here's some advice I can give you on how to improve the experience:
* PERSONALITIES: Blinky, Pinky, Inky, and Clyde all had unique patterns. I didn't notice any particular difference between your four ghosties, though I could be wrong.
* CHEW, DAMMIT!: In the original Pac games, it takes longer to plow through a line of dots than to go through an empty corridor. Would it be possible for you to implement that somehow?
* RUN AWAY, RUN AWAY: Pac-Man had one advantage over Ms. Pac-Man. Every so often, the ghosts would stop chasing you and spread out. This would make it harder to lure them together.
* TAKE YOUR TIME: If you're going to include time limits, make sure they're lenient. This game shouldn't be a race against the clock. It should, however, punish people who wander the maze and refuse to complete the level.
That's all the advice I can think of for now. Other than that, I like what you've done with the franchise. The status bar is especially cool. ("Aw, no more lovin'!") Reminds me of the wise-cracking score display from Sonic Spinball.
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Andrew N.P. -- the Powerpuff Hunter!
31 Jan 2007. Never Forget. We are ALL Mooninites now.
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camendesign.com - code is art
lol
keep it going it looks good and cool
what about making theme packs form the game so says thes the (hot) pink theme and a (baby/light) blue may like #00699C cept lighter
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a buh?
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